![]() ![]() They are fighting and they have to beat the bosses, that’s really about as far as it goes. There is no personality given to any of them and no plot to be found. Each is presented with a series of battles to get through, but there is never any explanation as to what the ultimate purpose of these battles is. There are three leads, cookie cutter shiny future girl Naya, knight girl with armour that wouldn’t help in a fight Clare, and generic angel summoner girl Helena. No clue what you’re fighting for or about but there it is. A setting then, at a push, for battles that include knights, robots, mythical monsters, and everything in between. The Neoverse refers to a multiverse of time and space, achieved ‘after much fiddling’ by humankind. There is a tiny opening crawl on the title screen that reads like it’s been translated by Google. I’d normally start with a dive into the story, but for Neoverse I have not been able to find one anywhere. If card deck battle games frustrate the hell out of you, then give this one a wide berth, but for everyone still here after ‘deck-building roguelite’, let’s shuffle and see what’s on the cards. Neoverse is exceptionally simple in presentation – just a few characters, a handful of battle screens and no real story to comment on whatsoever – but it makes up for this with the sheer complexity of its rules and card powers. It’s also quite complex (in a good way if you get into it), and requires a bit of experimentation to really see the benefit of some of its systems. Your task is to make runs against a set number of enemy engagements and bosses, and see how far you can get, all the while earning new cards, money and skills that you’ll then lose after your inevitable demise. ![]() Behind the razzle of the shiny fighting girls diving about, Neoverse is actually a deck-building roguelite where they stand still most of the game, and the procedurally-generated levels have been replaced by randomised battles (still different every time). Pretty girls, fan-service angles, turn-based battles, and a lot of numbers – it looks a bit like a lot of things, but it’s probably not what you think. I think you’d be forgiven for finding it a little tricky to work out what Neoverse is. Neoverse is a good-looking turnbased deck-builder with a roguelite framework, but is it all shiny sci-fi girls or is there a substantial strategy game underneath? The Finger Guns Review: ![]()
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